

Reckless: +6 maximum battle roll, -4 minimum combat roll.Reaver: +100% raid speed, -75% hostile county attrition.Organizer: +25% movement speed, -20% retreat losses.Open Terrain Expert: +4 advantage in Farmland, Plains, and Steppe.Military Engineer -30% siege phase time.Jungle Stalker: +6 jungle perk, -50% jungle attrition, no jungle supply limit penalty.Holy Warrior: +10% Enmity Advantage in Faith.Forest Fighter: +5 advantage in forest and taiga.Forder: Cross the water without any additional penalties.Flexible leader: -50% enemy defensive advantage.Desert Warrior: +5 advantage in desert, desert mountains, arid areas and oases, no desert supply limit penalty.Cautious leader: +4 minimum battle roll, -2 maximum battle roll.Aggressive Attacker: +25% enemy casualties.Rowdy: +1 Martial, Intrigue – Combat LearningĬommander traits will give an entire army an advantage if its leader possesses the given trait.Thoughtful: +1 stewardship, learning – plot struggles.Curious: Diplomacy +1, Learning – Struggles with Martial.Charm: +1 Diplomacy, Intrigue – Struggles with stewardship.Bossy: +1 martial, stewardship – struggles with diplomacy.They also force children to strive for another educational skill.

These traits give you a bonus to two skills and, if an education focuses on one of these two skills, will make them more formidable as adults. They are divided by trait type.Ĭharacters between the ages of 3 and 15 in Crusader Kings 3 have a childhood trait. Here is a list of all known Crusader Kings 3 traits and their effects on your character. Traits can be positive or negative, and they affect the choices and events you'll see in any given game. They can be acquired through several different means, such as genetics, education, random events, and more. Traits are a big part of how characters function in Crusader Kings 3.
